Soccer Rules
Date/Site Changes
Soccer games must be played on the scheduled date and location (location is a geographical area or city, but not restricted to a specific arena or venue) to be considered action unless otherwise noted in the specific sports rules section or the inventory game page within the mobile application or web browser application. A club team playing a European competition is classed as playing at Home if the event is moved from the club’s usual ground to a ground within their national boundaries, e.g. when Tottenham Hotspur played their Champions League home games at Wembley Stadium.
BetMGM will always try to identify matches played at a neutral venue. For matches played at a neutral venue (whether indicated or not), bets will stand regardless of which team is listed as the home team. If an official fixture lists different team details to our scheduled match, then bets will be cancelled, e.g. Reserves/U21s/Development team. This does not apply to instances where we list a scheduled match without the term ‘XI’ in the team name or Club Friendlies where all bets stand regardless of the players used to complete regular play, whereby prices are subject to fluctuation. If there is a change of venue, all bets will be deemed cancelled.
Specific extra time bets will stand regardless. This is defined as any scheduled period of play, normally 2 halves of 15 minutes, between the end of regular play and the end of the game. Hence, if any other time period is played these bets will be settled accordingly regardless of the periods played (e.g. 2 halves of 10 minutes).
Minimum Length of Play
For wagering purposes, unless otherwise stipulated in individual Soccer sports wager rules, results are official after 90 minutes of play plus injury time.
Abandoned matches: Any scheduled match abandoned before the completion of regular play will be made cancelled, except for all bets where the outcome has already been determined at the time of abandonment. If a match commences but for whatever reason, including any suspension of play, does not conclude on the same day (local time), all bets on that match will be deemed cancelled except where settlement has already been determined. For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand. Where the match is concluded on the same day that it commenced (local time), all bets will stand, regardless of any suspension of play. Please see Soccer Same Game Parlay Abandoned Matches Rule.
Suspended matches: Bets on any scheduled match suspended before the completion of regular play will be made cancelled if the match is not restarted on same day (local time) and played to completion, even if the governing body declares the result of the shortened match to stand for competition purposes. Bets on which the outcome has already been determined at the time of suspension will stand. For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand. Where the match is concluded on the same day that it commenced (local time), all bets will stand, regardless of any suspension of play. Where markets are cancelled, we will endeavor to make new betting markets on the event available as and when governing bodies confirm details.
Example: Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes. Match does not continue on same day but is played to a conclusion (48-90) a week later. Any bets already determined are settled e.g. First Goalscorer, Half-Time, First Goal etc. All other bets are cancelled.
Example: Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes.
Match continues 2 hours later on the same day and is played to a conclusion (48-90). All bets are settled as normal.
Postponed matches: For any cancelled or postponed match, any bets placed prior to the scheduled kick-off will be cancelled. All bets stand on any match that is delayed prior to the scheduled kick-off time and takes place on the same day. Matches played in a tournament final, e.g. World Cup Finals, European Championship Finals, or Copa America Finals (but not qualifiers for these finals) will not be cancelled if postponed and will stand for the new date they are played.
For any bet placed on a match that is played prior to the date or kick-off time originally stated, the bet stands if the bet was placed before the new time, if not, the bet will be deemed cancelled. Please see Soccer Same Game Parlay Rules for Same Game Parlay Postponed Matches Rule.
Soccer Wager Rules
Soccer wagers are accepted in the following manner:
90-Minute
Wager on the outcome of a soccer match, determined on the basis of the score at the end of 90 minutes of play PLUS any time the referee adds to compensate for injuries and other stoppages. 90-Minute wagers do not include periods of extra time or penalty shootouts. If a match takes place but is not completed as advertised (e.g. it is not a 90-minute match or is split into three periods, rather than two), all bets in the match will be cancelled. If any team starts a match with less than 11 players, all bets on that match will be cancelled. d. If a match is postponed or cancelled, any bets placed prior to the scheduled start of the match will be cancelled. For second leg knockout stages matches in cup tournaments, this wager does not apply to Team to Advance/Qualify markets.
To Advance/To Lift the Trophy
Wager on a team in a soccer match to advance to the next level or round of competition. Wagers will be decided on the basis of the score at the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time or in a penalty shootout.
Three Way
A wager in which there are three (3) possible outcomes in a soccer match. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost. Three Way wagers will be decided on the basis of the score after 90 minutes of play and any time the referee adds to compensate for injuries and other stoppages.
First/Last Goalscorer
Wager on which player will score first/last in a soccer match. Wagers are cancelled on player who does not take part in the match or who comes on as a substitute after the first goal has been scored. Own goals do not count for first Goalscorer bets and are ignored for settlement purposes. For Last Goalscorer wagers and wagers for a player to score 2 and 3 or more goals, all players taking part at any point of the match are deemed to have played for the purposes of Last Goalscorer bets, irrespective of whether they were on the field at the time the last goal was scored. Please see Soccer Same Game Parlay Rules for Same Game Parlay Last Goalscorer Rule.
Anytime Goalscorer
Wagers are accepted on regular play only. This market will be settled on all players who score a legal goal. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" and all bets on this player are cancelled. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match.
Double Result
Wager on the result at half-time and full-time (i.e. at the end of 45 minutes plus injury time and 90 minutes plus injury time). Wagers will be cancelled if the match is abandoned prior to the completion of 90 minutes play plus injury time.
Top Goalscorer/Top Team Goalscorer
Wager on the player to be the top Goalscorer in a tournament, league or cup. All wagers are action in a tournament provided the player is named in the playing squad and has the opportunity to play in the named tournament. If more than one player finishes on the same number of goals, then Dead Heat Rules will apply. Goals scored in penalty shoot-outs do not count. Wagers placed on a player to be top Goalscorer in a given league are based on regular season games only and do not include play-offs.
Time of First Goal
Wager on the time of the first goal in a match. The 1st minute of the game is considered to be from the 1st second to the 59th second. The 2nd minute is from 1 minute to 1 minute 59 seconds. If a goal is scored in injury time of first half, the winning selection will be the 41-50 min bracket. If the goal is scored in injury time of the second half, the winning selection will be the 81-90 minute bracket.
Spread and Total
Wagers are settled on outcome of the period the markets relate to. If the outcome is exactly equal to the betting line, then bets will be cancelled.
Total Goals Odd/Even
Resulted on the score at the end of regulation. No goals counts as even in this market.
Penalty Shootout Winner
Wager on the outcome of the Penalty Shootout. Should a shootout not take place then bets will be cancelled.
Correct Score
Wager on the final score. The match must be completed or bets will be cancelled.
Double Chance
Wager on whether either of the two named teams will be declared the winner for the named market.
Team to Score First
Settled on the first score of the game. Bets stand even if game is not completed. Any periods of extra time do not count.
Team to Score Last
Settled on the last team to score. Game must be completed. Extra time is not included unless stated otherwise.
Highest Scoring Half
Wager on which half will produce the most goals. Dead Heat Rules apply if Tie is not an option. Game must be completed for bets to stand. Extra time is not included unless stated otherwise.
Race to X Goals
Wager on which team/player will reach the specified goals tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be cancelled.
Draw No Bet
Wager on which team will win the match. If the game finishes in a draw, then stakes will be refunded.
Moneyline: Rest of Match
All bets are determined without taking into consideration the current score at the time the bet is placed – as if the game were starting again from 0:0 score after the bet is placed.
Total Shots on Target
A deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal. Shots directly hitting the frame of the goal are not counted as shots on target unless the ball goes in and is awarded as a goal.
Total Shots Outside Box
Wager on total number of shots taken from outside the box. A shot taken on the 18-yard line will count as being inside the box.
Total Tackles
A tackle is defined as where a player connects with the ball in a ground challenge where they successfully take the ball away from the player in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Total Passes
An intentional played ball from one player to another. Open play passes, goal kicks, corner kicks, and free kicks can be played as a pass. Crosses, throw-ins, and keeper throws do not count as a pass.
Total Goalkeeper Saves
A goalkeeper save is defined as a goalkeeper preventing the ball from entering the goal with any part of their body when facing an intentional attempt on goal from an opposition player. An attempt on goal that hits a defending player before being collected by the goalkeeper is not defined as a save and will be registered as a block. Saves have the following attributes:
Body Part – Hands/Feet/Body
Save Type – Caught/Collected/Parried Safe/Parried Danger Area/Fingertip
Goalkeeper Position – Diving/Standing/Reaching/Stopping
Team to Qualify for Next Round
If a game offered within a specific round of a competition is postponed, 'Team to Qualify' bets still stand, irrespective of the length of the delay. If a team qualifies for the next round but no match is played (opposition withdraws/is disqualified), all bets on the To Qualify market will be cancelled. When a price is quoted for a team to qualify for the next round of a given tournament over two legs, bets placed on that market will be settled immediately on completion of the second match based upon the events that occur during both matches. This will include normal time, injury/stoppage time added on by the match official at the end of normal time, extra time, away goals if applicable, and penalty shoot-outs; should the tie progress as such. Matches where one leg of the tie is no longer played at the venue advertised, bets will stand as long as the venue remains in the same country and is not switched to the opponent's ground/another country. Should this occur, all bets will be cancelled. Matches originally set to be played in a Neutral country will stand if moved to another country. If a tie is reduced from 2 legs to 1 leg, then all Team to qualify bets will be deemed cancelled.
Corner Markets
All markets that involve the occurrence of a corner or number of corners refer to corners taken. If a corner is awarded, but not taken, it will not count for settlement purposes.
Bookings and Cards
All Cards/Bookings wagers are based on cards shown during regular play only. The following cards will not apply for betting purposes: cards that take place in extra time; cards cancelled by the referee during the match; cards shown to non-active players; cards shown before the kick-off or after the final whistle; and cards shown between the final whistle of regular time and the start of extra time. Cards shown during the half-time interval count towards second-half and full-time markets. For all markets relating to booking points, the following rules apply: a yellow card is 10 points; a red card is 25 points; however, a second yellow card is ignored such that a maximum of 35 points can be awarded per player. For all markets relating to cards, the following rules apply: a yellow card counts as 1; a red card counts as 2; however, a second yellow card is ignored such that a maximum of 3 cards can be awarded per player for betting purposes.
Tournament Cards/Bookings bets are settled on total number of bookings that occur within a specified tournament. The result from the official tournament website will be used for settlement.
Soccer Props
Various unique wagers may be offered from time to time, called proposition bets. When wagering proposition bets, unless stated otherwise, extra time/overtime does not count for settlement of wagers. Wagers that relate to the number of occurrences, such as total corners or number of throw-ins, are settled based on the number taken and not the number awarded.
Soccer Futures
Soccer season long futures are unique wagers that will be offered from time-to- time.
Soccer Division Winner Futures
For Divisional/League winner markets, wagers are settled on the final League positions at the end of the scheduled season, irrespective of what happens in any Divisional play-offs, with wagers on “Who Will Win a League” being settled on the team who lifts the trophy. Wagers will stand on any team that does not complete all of its games. Season match wagers are settled on which of two teams will place highest in the league at the end of the season. If teams finish level on points, then the tie breaker used by the league (e.g. goal difference or head-to-head records) will decide the winner.
Soccer Top Goalscorer Futures
Wagers placed on a player to be the Top Goalscorer in a given league are based on regular season games only. Any goals scored in subsequent play-off games do not count for betting purposes.
Once a player is named in the squad and has the opportunity to play in the league that season, wagers will stand. Wagers placed on a player to be the top scorer in a given Tournament, or to be Top Team Goalscorer in a given tournament, will stand as long as the player is named in the squad and has the opportunity to play in the named tournament. If more than one player finishes on the same number of goals, then Dead Heat Rules apply (any tournament top scorer award, for example "Golden Boot" is ignored for settlement purposes). Goals scored in Extra-Time will count, but goals scored within Penalty Shootouts will not count.
Soccer Same Game Parlay Rules
Soccer Same Game Parlay rules are the same as Soccer rules stated above, with the following exceptions. All Same Game Parlay Soccer bets will be settled based on official results supplied by Statsbomb.
Abandoned Matches (For Same Game Parlay):
If an event is abandoned, any selections where the outcome has already been decided e.g. halftime result or first team to score, will stand. All other selections will be cancelled regardless of the score-line at the time of abandonment. Abandoned matches will be deemed to be matches which do not reach their natural conclusion within 48 hours of the original stated kick-off time. Matches where a referee removes the players from the field of play for a temporary period, but the remaining minutes of play take place within 48 hours of the original kick-off time, will not be deemed as abandoned.
Non-Participants (For Same Game Parlay):
If a player in the bet does not take any part in the match, then the whole bet will be cancelled, regardless of the rest of the selections within the bet. This rule refers to any player related markets involving both goals and cards.
Postponed Matches (For Same Game Parlay):
If an event is postponed before the kickoff and subsequently rescheduled to be played less than 48 hours from the original kick off, all bets will stay active and will be settled upon the result of the rescheduled event. If an event is postponed before the kick-off and subsequently rescheduled to be played more than 48 hours from the original kick off, all bets will be cancelled.
Last Goalscorer Rule (For Same Game Parlay):
In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored related selections will stand.
Penalty Taken (For Same Game Parlay):
Whether a penalty will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.
Penalty Missed (For Same Game Parlay):
Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
Penalty Scored (For Same Game Parlay):
Whether a penalty will be scored by the nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. If a penalty is scored, but ordered to be retaken, then the original penalty will not count.
Free Kick Goal (For Same Game Parlay):
Whether a free kick will be scored by the nominated team. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count.
Header Goal (For Same Game Parlay):
Whether a header will be scored. A headed goal is a goal that is classed as coming off the player’s head, whether it is intentional or not. Own goals are excluded.
Outside Box Goal (For Same Game Parlay):
Whether a goal will be scored from outside of the 18-yard box/penalty area by the nominated team. Own goals are excluded. Free kicks are included.
Same Game Parlay Plus:
The general SGP and SGP+ settlement rules outlined above apply to all SGP wagers on Soccer events within the SGP+ wager. Wagers within the SGP+ on other sports follow that sport’s house rules.
If any selection (either SGP or Single wager) within an SGP+ is settled as a loss, then the entire SGP+ is settled as a loss.
If any leg in a SGP is void or cancelled, then the entire SGP is void. If all other SGP or Single wagers within a SGP+ are winners, the SGP+ will be paid out at a re-calculated price using the remaining legs.